About NeuroRPG.com LLC

Our RPG roots begin in 1977 with our founder, The Grandfather of Therapeutic Gaming, and then we begin to include the brain-computer interface and related components since 1990, with an EEG implementation in 2006, and OpenBCI implementation work beginning in 2016 as our open source variant the BCI RPG, and with the registration of NeuroRPG in November 11th, 2018 with registration of the neurorpg.com website, under the same ownership, William Hawkes-Robinson, through RPG Therapeutics LLC, and then spun off as NeuroRPG.com LLC December 4th, 2023.

How NeuroRPG Evolved

The Early Years - A Spark Ignites

In the late 1970s, a young Hawke Robinson discovered a world that would shape the course of his life. Introduced to role-playing games by an older cousin in 1977, Robinson was immediately captivated. These weren't just games; they were gateways to new worlds, fostering creativity and community. By 1979, he was not only an avid player but also a community organizer, hosting gaming sessions in libraries, game stores, and clubhouses. These early experiences sowed the seeds for his future endeavors, blending his love for RPGs with a burgeoning interest in technology and community engagement.

The Tech Whiz - Merging Gaming with Technology

As the 1980s dawned, Robinson's passion for RPGs dovetailed with a growing talent in technology. At just 9 years old, he had begun programming, a skill that would become a cornerstone of his later innovations. By 1982, Robinson was already making strides in the tech world with his first paid programming gig. His dual interests in technology and gaming converged in 1983 when he wrote an insightful paper on the effects and uses of RPGs, hinting at his future path as a pioneer in therapeutic gaming.

The Visionary Educator - RPGs in the Classroom

Robinson's journey took a significant turn in 1985 at Realms of Inquiry, a school for gifted and talented children. Here, he began using RPGs as an educational tool, harnessing their potential to enhance learning and social skills. This innovative approach was more than a teaching method; it was a testament to Robinson's belief in the power of RPGs to transform and enrich lives.

A Catalyst for Change - RPGs in the Jail System

In 1989, Robinson embarked on a groundbreaking initiative, introducing RPGs to incarcerated individuals. In the unlikely setting of a jail, he used gaming to bridge divides, bringing rival gang members together in cooperative play. This initiative was a profound demonstration of RPGs' potential for fostering understanding and positive social interactions in even the most challenging environments.

The Healthcare Connection - Insights from Nursing

The 1990s brought a new dimension to Robinson's work. As a nurse at Doxie Hatch Medical Center, he gained firsthand insights into the challenges faced by individuals with severe physical limitations. These experiences were pivotal, deepening his resolve to make gaming accessible and therapeutic.

Technological Breakthroughs - The BCI Revolution

Robinson's encounter with a neuromuscular signal-based controller at PC Easy in the mid-90s marked a significant technological turning point. This device inspired him to delve into Brain-Computer Interface (BCI) technology, leading to his experiments in making gaming more inclusive. His coding expertise, honed since childhood, was instrumental in enhancing these early technologies.

Democratizing Technology - The OpenEEG Milestone

The early 2000s were a time of significant advancement. The availability of OpenEEG opened new doors, making EEG technology more accessible. Robinson's pioneering work during this period, including adapting popular games like Neverwinter Nights for play through brainwave signals, was a major step in making gaming inclusive for those with physical limitations.

NeuroRPG - A Dream Realized

Today, NeuroRPG stands as a beacon of innovation and inclusivity in the gaming world. It's a platform where all RPG formats are accessible, enhanced by the latest in BCI and AI technologies. But more importantly, it's a community where barriers are broken, and connections are forged. Robinson's vision has culminated in a space where gaming is not just entertainment but a powerful tool for therapy, learning, and social connection.

The Legacy Continues - Looking to the Future

As NeuroRPG continues to grow, Robinson's legacy is evident in every aspect of the platform. From web and mobile apps designed for gamers and game masters to tools that aid in rehabilitation and social engagement, his vision of a more inclusive and empathetic world through gaming is becoming a reality.

We see more than the evolution of a gaming platform. We witness a journey of passion, innovation, and empathy, a reminder of how one person's vision can ignite change and touch countless lives. In the universe of NeuroRPG, every game is a journey, every player a hero, and every story a step towards a more understanding and empathetic world.